Besides the fact that jumping between the background and foreground is always awkward, enemies can spawn in places you’ve already passed, meaning you’ll have to work backwards through the bad sections and it just extends the painful experience. These are mostly trivial, like some spiked floors that are easily hopped over, but almost any extended stretch of platforming feels awful. I understood the vibe it was chasing, but I don’t know that it was worth the hard time I had keeping track of the enemies who were chasing me.Īside from how they look, levels are littered with obstacles that hinder your progress. Sometimes a level goes for gimmicks that would have been better left in the realm of theory than practice, like a full stage in the Pyramid gang’s mission that is covered in darkness save for a little spotlight following you around. It’s fun to fight on a casino floor between rows of slot machines, but moving on to lifeless back offices right afterwards is disappointing. Visually, the four locations feature some creative backdrops, but those are often stand-outs in otherwise less impressive maps.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |